Results at a glance
- Period
- FY2026Q3
- Revenue
- $1.6B (1,595.3 MUSD)
- Net income
- $394.5M (394.5 MUSD)
- Net margin
- 24.7%
From the Hasbro Open LedgerView the live ledgerIssuer filing (FY2026Q3)
One card game did $616.1 million in a single quarter, up 34%, and carried a $2.90 adjusted earnings beat — while $55 million of tariff refunds flattered the cost lines and management doubled the buyback target. This is Hasbro in Q3 2026: a Wizards of the Coast company that still sells toys.
The Headline Numbers
Hasbro's fiscal year ends the last Sunday in December, so Q3 FY2026 is the quarter ended September 27, 2026. Every figure below comes from the Q3 2026 earnings release (Exhibit 99.1 to the October 20, 2026 Form 8-K; no Q3 10-Q had filed) and the FY2021–FY2025 Forms 10-K.
| Metric | Q3 2026 | Q3 2025 | YoY Change |
|---|---|---|---|
| Total revenue | $1,595.3M | $1,387.5M | +15% |
| Operating profit | $517.3M | $341.1M | +52% |
| Net income (attributable) | $394.5M | $233.2M | +69% |
| Diluted EPS | $2.77 | $1.64 | +69% |
| Adjusted diluted EPS | $2.90 | $1.68 | +73% |
Revenue up 15% with operating profit up 52% is the whole story in two numbers: gross margin expanded while costs barely moved. Cost of sales actually fell year over year, to $384.8M from $414.3M, on 15% more revenue — though part of that is the quarter's asterisk, approximately $55M of IEEPA tariff refunds sitting somewhere inside the cost block. Back those out and operating profit is still roughly $462M, up about 36% on a like-for-like basis. The beat is real; the refunds just gild it.
Revenue Deep Dive
All three segments grew, but they might as well be different companies:
| Segment | Q3 2026 revenue | Q3 2025 revenue | YoY | Q3 operating profit | Margin |
|---|---|---|---|---|---|
| Wizards of the Coast & Digital Gaming | $747.2M | $572.0M | +31% | $367.4M | 49.2% |
| Consumer Products | $827.9M | $796.9M | +4% | $173.8M | 21.0% |
| Entertainment | $20.2M | $18.6M | +9% | $17.1M | 84.7% |
Wizards is the company now. At $747.2M it is 47% of revenue and, at $367.4M, 71% of operating profit — with a 49.2% operating margin that no toy business on earth earns. Inside it, tabletop gaming did $613.1M (+39%) while digital and licensed gaming grew just 3% to $134.1M. The driver has a name: Magic: The Gathering at $616.1M (+34%), "fueled by The Hobbit and Reality Fracture," per the release — Universes Beyond sets doing exactly what the franchise-first strategy promised. Monopoly Go! chipped in $41M of licensed revenue. CEO Chris Cocks' quote tells you where management's head is: "Magic: The Gathering topped $600 million in quarterly revenue for the first time" and "we expect a strong finish to 2026 and continued growth in 2027."
Consumer Products grew 4% and doubled its profit. Revenue of $827.9M was led by Marvel, KPop Demon Hunters and Transformers, helped by entertainment releases including Spider-Man: Brand New Day. Operating profit of $173.8M more than doubled from $80.1M — but $48M of the $55M in tariff refunds landed here, so the clean number is closer to $126M, still up 57%. Adjusted operating profit of $177.7M was up 100% "driven by productivity initiatives," which is the cost-savings program showing up where it matters.
Entertainment is a rounding error with an 85% margin. At $20.2M of revenue — Family Brands licensing after the eOne Film and TV sale — it earns $17.1M of operating profit. Small, stable, and irrelevant to the thesis either way.
One thing the release does not say is almost as interesting: there is no demand-constrained language anywhere — no "demand exceeds supply," no backlog commentary, no pricing-momentum claims. For a quarter this strong, management's signal scan comes back quiet on all seven classic themes. The numbers are doing all the talking.
The Margin Story
| Margin | FY2023 | FY2024 | FY2025 | Q3 2026 |
|---|---|---|---|---|
| Gross margin | 48.4% | 63.4% | 63.8% | 66.6% |
| Operating margin | −30.8% | 16.7% | 0.2% | 32.4% |
| Net margin (attributable) | −29.8% | 9.3% | −6.9% | 24.7% |
(Gross margin here is net revenues less cost of sales, program amortization and royalties, as the ledger models it.)
Two different forces built this margin stack. The structural one is mix: every incremental dollar of Magic revenue carries almost no cost of sales, and Wizards went from 29% of revenue in FY2023 to 47% this quarter. The cyclical one is the absence of impairments — FY2023 and FY2025 operating margins were destroyed by $1,191.2M and $1,021.9M of goodwill write-downs respectively, and Q3 2026 has none.
Strip the noise and the trend is unambiguous: gross margin has risen four straight periods to 66.6%, and even ex-refunds operating margin approaches 29%. Royalties grew to $142.1M (+24%) — the price of Universes Beyond success, since licensed IP takes its cut — but revenue outran it comfortably. The effective tax rate was a modest 19.2% ($94.1M on $489.1M of pre-tax earnings), roughly in line with last year's 23.4%.
The One Big Question: How Concentrated Is Too Concentrated?
Magic: The Gathering is now 39% of Hasbro's revenue and the engine of essentially all its profit growth. The company's own risk factors flag "an increasing concentration of our sales and profits" in Magic by name. So the question isn't whether the quarter was good — it's what happens if a set underperforms.
| Concentration check | Q3 2026 | Q3 2025 |
|---|---|---|
| Magic revenue | $616.1M (+34%) | $459.4M |
| Magic as share of total revenue | 38.6% | 33.1% |
| Wizards operating profit as share of total | 71.0% | 73.7% |
| Non-Wizards revenue growth | ~+4% | — |
The bull case writes itself: Universes Beyond turned Magic from a game into a platform — The Hobbit and Reality Fracture this quarter, a "lineup that keeps building" into 2027 — and each set monetizes someone else's IP against Hasbro's installed player base. Tabletop grew 39% while digital was flat, which means real cardboard selling to real players, not a one-time mobile spike.
The bear case is that concentration cuts both ways and the release gives no leading indicators to monitor — no player counts, no backlog, no set-release calendar quantification. Consumer Products ex-refunds grew profit 57% but revenue only 4%, and tariffs giveth (this quarter's $55M refund) as well as taketh away (last year's $44.9M of tariff costs in cost of sales and the tariff-triggered $1,021.9M goodwill impairment). A toy business dependent on China manufacturing, per its own risk factors, remains exposed to the next tariff headline.
Our read: concentration is the price of the margin structure, and it's a price worth paying while set momentum holds — but this stock is now a Magic derivative with a toy hedge, and should be sized like one.
The GAAP to non-GAAP bridge, for the record, is unusually clean — the adjustments net to just $18.4M:
| GAAP → non-GAAP bridge, Q3 2026 | $ millions |
|---|---|
| Net earnings attributable to Hasbro | 394.5 |
| Acquired intangible amortization | 7.4 |
| Strategic transformation initiatives | 1.1 |
| Restructuring and severance | 12.6 |
| Unauthorized network access costs | 0.7 |
| Nonrecurring gain on sale of assets | (3.4) |
| Net earnings as adjusted | 412.9 |
| Adjusted diluted EPS | $2.90 |
Tracking a $1.6B Quarter in Plain Text
Double-entry bookkeeping forces every dollar to reconcile, which is exactly what you want when a quarter mixes a record franchise performance with one-off refunds. Our how we model every company guide describes the conventions; the ledger below is the quarter, line by line. Income is negative (credit), expenses positive (debit), and the transaction sums to zero.
2026-09-26 pad Assets:Current:ShortTermInvestments Equity:Adjustments
2026-09-27 balance Assets:Current:ShortTermInvestments 576.2 MUSD ; U.S. Treasury purchases prefunding the 2026/2027 bond maturities
2026-09-26 pad Liabilities:Current:ShortTermDebt Equity:Adjustments
2026-09-27 balance Liabilities:Current:ShortTermDebt -893.9 MUSD ; current portion of long-term debt (no short-term borrowings caption)
; FY2026Q3 Income Statement — quarter ended September 27, 2026
; Check: −1595.3 + 384.8 + 5.4 + 142.1 + 103.4 + 96.2 + 336.2 − 4.7 + 14.6 + 42.7 − 14.6 + 0.1 + 0.5 + 94.1 + 394.5 = 0 ✓
2026-09-27 * "Hasbro, Inc." "FY2026Q3 Income Statement"
Income:Revenue -1595.3 MUSD ; net revenues: net sales 1451.0 + licensing revenue 144.3
Expenses:CostOfRevenue 384.8 MUSD ; cost of sales
Expenses:CostOfRevenue 5.4 MUSD ; program cost amortization
Expenses:CostOfRevenue 142.1 MUSD ; royalties
Expenses:ResearchAndDevelopment 103.4 MUSD ; product development
Expenses:SellingGeneralAdministrative 96.2 MUSD ; advertising
Expenses:SellingGeneralAdministrative 336.2 MUSD ; SD&A as filed, before isolating the facility-sale gain (336.2 − 4.7 = 331.5)
Expenses:SellingGeneralAdministrative -4.7 MUSD ; nonrecurring gain on sale of a facility (in SD&A, Consumer Products)
Expenses:AmortizationOfAcquiredIntangibles 14.6 MUSD ; amortization of intangible assets
Expenses:Interest 42.7 MUSD ; interest expense
Expenses:Interest -14.6 MUSD ; interest income
Expenses:OtherNet 0.1 MUSD ; other expense, net
Expenses:OtherNet 0.5 MUSD ; net earnings attributable to noncontrolling interests
Expenses:IncomeTax 94.1 MUSD ; income tax expense
Equity:Adjustments 394.5 MUSD ; net earnings attributable to Hasbro, Inc. (RE set by balance assertion)Two things to notice. First, the $4.7M facility-sale gain is isolated as its own posting rather than netted inside selling, distribution and administration — small, but named one-offs stay visible in this ledger. Second, the $55M of tariff refunds get no posting: the release gives an approximate amount and no line placement, and this ledger never posts estimates. They live in the period file's banner as a comment instead.
The balance-sheet number that tells the story is on the funding side: $893.9M of debt coming current against $576.2M of Treasury prefunding plus $850.7M of cash. Hasbro spent the quarter — $79M of it, $226M year to date — buying back bonds and parking Treasuries against its 2026 and 2027 maturities. Total shareholders' equity rebuilt to $938.2M from $565.5M at year-end. The fortress isn't finished, but the scaffolding is up.
The Multi-Year Arc
| Metric | FY2021 | FY2022 | FY2023 | FY2024 | FY2025 | Q3 2026 |
|---|---|---|---|---|---|---|
| Net revenues ($M) | 6,420.4 | 5,856.7 | 5,003.3 | 4,135.5 | 4,701.3 | 1,595.3 (qtr) |
| Gross margin | 50.5% | 49.5% | 48.4% | 63.4% | 63.8% | 66.6% (qtr) |
| Operating margin | 11.9% | 7.0% | −30.8% | 16.7% | 0.2% | 32.4% (qtr) |
| Net income, attributable ($M) | 428.7 | 203.5 | −1,489.3 | 385.6 | −322.4 | 394.5 (qtr) |
| Wizards revenue ($M) | 1,286.6 | 1,325.1 | 1,457.6 | 1,511.3 | 2,186.9 | 747.2 (qtr) |
| Goodwill, period-end ($M) | 3,419.6 | 3,470.1 | 2,279.2 | 2,278.2 | 1,256.7 | 1,256.3 |
Read it left to right and it's a caterpillar-to-butterfly story with the mess still visible. FY2021–2022 was the eOne hangover: $6B+ of revenue but single-digit operating margins and an $814M–$1,172M intangibles pile from the acquisition. FY2023 was the purge — the eOne Film and TV sale crystallized a $1,191.2M goodwill impairment and a $539.0M disposal loss, and revenue rebased to $5,003.3M. FY2024 proved the smaller company could earn (16.7% operating margin), FY2025 almost repeated the purge with the tariff-triggered $1,021.9M Consumer Products impairment, and now Q3 2026 shows the destination: mid-60s gross margins, 30%+ operating margins, and a Wizards engine growing 30%+ while goodwill sits 63% below its 2022 peak.
The compounding story is Wizards, full stop: $1,286.6M in FY2021 to a $2.5B+ annual run rate today, with segment margins near 50%. Everything else is either flat (Consumer Products), trivial (Entertainment), or gone (eOne). Six years of ledger agree on one sentence: Hasbro spent half a decade becoming a gaming company, and this quarter the transformation paid.
The Verdict: Bull vs. Bear
Bull Case
- Magic at $616.1M (+34%) with "a lineup that keeps building" supports double-digit Wizards growth into 2027; each Universes Beyond set re-monetizes the installed base at ~49% segment margins.
- Ex-refunds operating profit of ~$462M (+36%) proves the beat is operational, not a tariff lottery ticket — and guidance still went up: revenue +7–9% constant currency, adjusted operating margin 27–28%, adjusted EBITDA $1.575–$1.625B.
- Consumer Products adjusted operating profit doubled (+100%) on 4% revenue growth, so productivity gains are real and tariff refunds are only part of the profit story.
- The balance sheet is healing fast: equity up 66% year to date to $938.2M, 2026/2027 maturities actively prefunded, and the buyback target doubled alongside a $0.70 quarterly dividend.
- Digital optionality is free: Monopoly Go! did $41M this quarter ($127M year to date) at licensing margins, and any refocused-digital-games impairment ($56M year to date) is already behind.
Bear Case
- 39% of revenue from one game is concentration no release language hedges — and management offered zero demand-side signals (no backlog, no player metrics, no pricing commentary) to monitor the key risk.
- The quarter's quality depends on a $55M refund the release won't place in the P&L; tariffs already cost $44.9M in FY2025 cost of sales and triggered a $1,021.9M impairment, and China-manufacturing exposure hasn't changed.
- Consumer Products revenue grew only 4% despite Marvel, Transformers and a Spider-Man quarter — the toy business is stable, not growing, and NERF and Play-Doh softness persisted into FY2025 commentary.
- Goodwill is still $1,256.3M against $938.2M of equity; another tariff headline could force a third impairment in four years and wipe out the equity rebuild.
- The doubled buyback and raised outlook set a higher bar for Q4 — the holiday quarter that disproportionately decides the Consumer Products year — with shares presumably pricing the beat already.
Our Take: This is the quarter the Hasbro thesis graduates from turnaround story to compounder watchlist — but only at a Wizards-multiple discount that respects the concentration. The refunds flatter, the franchise delivers, and the balance sheet finally helps instead of haunts. We'd own the Magic engine and rent the toy hedge: bullish on the business, disciplined on the price.





