Results at a glance
- Period
- FY2026Q2
- Revenue
- $790.2M (790.2 MUSD)
- Net income
- $298.7M (298.7 MUSD)
- Net margin
- 37.8%
From the Gamestop Open LedgerView the live ledger
GameStop closed the quarter ended August 1, 2026 with $790.2 million of net sales (−19% YoY) and $298.7 million of net income — a ~38% net margin on a shrinking top line. The operating story is real: $160.2 million of operating income, the highest second-quarter operating income in the company's history. The net-income story is the balance sheet: a $4.9 billion eBay stake (~43.4 million shares), $5.4 billion of cash, marketable securities, and digital assets, and investment gains that sit below operating income. The public Beancount ledger below separates those layers — Income:Revenue is net sales only; the unrealized eBay gain is its own Income:OtherNet posting; Assets:Current:MarketableSecurities and Assets:Current:DigitalAssets are first-class accounts.
The Headline Numbers
GameStop's fiscal year ends near January 31. FY2026Q2 is the 13 weeks ended August 1, 2026 (DocumentFiscalYearFocus 2026 on the Form 10-Q). GAAP figures below are from the September 8, 2026 press release and the Form 10-Q for the same period; annual history is from FY2021–FY2025 Forms 10-K. Every headline number matches the income-statement fence in the ledger section.
| Metric | FY2026Q2 | FY2025Q2 | YoY Change |
|---|---|---|---|
| Net sales | $790.2M | $972.2M | −19% |
| Cost of sales | $445.2M | $689.1M | −35% |
| Gross profit | $345.0M | $283.1M | +22% |
| SG&A | $187.1M | $218.8M | −14% |
| Operating income | $160.2M | $66.4M | +141% |
| Net income | $298.7M | $168.6M | +77% |
| Diluted EPS | $0.51 | $0.31 | +65% |
| Cash + marketable securities + digital assets | $5.4B | — | — |
| eBay common stock (FV) | $4.9B | — | — |
Net sales fell $182 million. Gross profit still rose $62 million because cost of sales fell faster than sales — gross margin moved from 29.1% to 43.7%. Operating income more than doubled to $160.2 million. Net income of $298.7 million is not that operating result plus a little interest: below the operating line the company booked interest income ($77.1M), a derivative gain ($166.3M), an unrealized gain on the eBay equity investment ($72.1M), other income ($19.5M), and a digital-asset loss ($75.0M), then paid $121.5 million of tax on $420.2 million of pretax income. Strip the investment layer and you still have a retailer that made $160.2 million operating on $790.2 million of sales. Keep the investment layer and the balance sheet is doing as much work as the stores.
Revenue Deep Dive
Beginning this quarter GameStop reports three net-sales categories — Collectibles, Video Games, and Pre-Owned and Refurbished — and has recast the prior year to match:
| Category | FY2026Q2 | Share | FY2025Q2 | Share | YoY |
|---|---|---|---|---|---|
| Collectibles | $356.3M | 45.1% | $227.6M | 23.4% | +57% |
| Video Games | $263.2M | 33.3% | $494.6M | 50.9% | −47% |
| Pre-Owned and Refurbished | $170.7M | 21.6% | $250.0M | 25.7% | −32% |
| Total net sales | $790.2M | 100% | $972.2M | 100% | −19% |
Collectibles are now the largest category. Video games — still the brand association for most readers — are a third of sales and fell nearly in half, reflecting the prior-year Nintendo Switch 2 launch anniversary, planned store closures, and the France divestiture called out in the release. Pre-owned shrank with the store base. The mix shift is the operating thesis: a smaller, higher-gross-margin collectibles business inside a retailer that is still labeled as a video-game chain.
Management signal scan
Primary sources: GameStop press release, September 8, 2026, and Form 10-Q for the quarter ended August 1, 2026. Scan of the seven bullish themes:
| Theme | Hit? | Verbatim / finding |
|---|---|---|
| Demand exceeding supply | No | Release does not claim demand outpaces supply. |
| Strong industry upcycle | No | No industry-upcycle language. |
| Market expansion ahead of plan | No | No "ahead of plan" expansion claim. |
| New product launches outperforming | No | Mentions the prior-year Switch 2 launch as a compare headwind, not a current outperformance. |
| Sustained selling-price increases | No | No ASP / pricing-momentum language. |
| Tight supply | No | No supply-constrained / lead-time language. |
| Robust demand | No | No "demand remains robust" / bookings language. |
Absence is the finding. This is a shrinking-store retailer guiding on Adjusted EBITDA, not a capacity-constrained supplier. The release carries none of the seven demand/supply themes. The growth language that is present is category-specific — quote it instead of inventing a theme:
"Collectibles net sales grew 57% year over year to $356.3 million and now represent 45.1% of net sales." — GameStop Q2 FY2026 press release, September 8, 2026
"Operating income of $160.2 million was the highest second quarter operating income in GameStop's history." — same release
That is the demand signal the company actually published: collectibles grew and now dominate the mix, and operating income hit a second-quarter record. It does not say collectibles demand exceeds supply. The ledger confirms the sales total (Income:Revenue −790.2 MUSD) without inventing a bookings or backlog line the filing does not carry.
The Margin Story
| Period | Net sales | Gross margin | Operating margin | Net margin |
|---|---|---|---|---|
| FY2022 | $5,927M | — | — | −5.3% |
| FY2024 | $3,823M | — | — | 3.4% |
| FY2025 | $3,630M | — | — | 11.5% |
| FY2025Q2 | $972.2M | 29.1% | 6.8% | 17.3% |
| FY2026Q2 | $790.2M | 43.7% | 20.3% | 37.8% |
Gross margin expanded 1,460 basis points YoY in the quarter. Cost of sales fell from 70.9% of sales to 56.3%. SG&A fell in dollars ($187.1M vs $218.8M) but rose slightly as a percent of sales (23.7% vs 22.5%) because the sales base shrank faster than the cost base. Operating margin still jumped to 20.3% — the highest second-quarter operating income print in company history, per the release.
There is no sustained selling-price language in the release to attribute the gross-margin jump to ASP. The mechanical explanation the company gives for the sales decline is mix and footprint (Switch 2 anniversary, store closures, France). The mechanical explanation for margin is the same mix: collectibles at 45% of sales carry a different cost structure than new-hardware launch quarters. Pricing momentum is not a claim this filing makes, so the margin story stays a mix-and-footprint story.
The One Big Question: Is the Profit the Stores or the Balance Sheet?
Separate three lines that the release prints next to each other:
| Layer | FY2026Q2 | What it is |
|---|---|---|
| Net sales | $790.2M | Store + e-commerce merchandise |
| Operating income | $160.2M | After COGS, SG&A, impairments |
| Net income | $298.7M | After interest, derivative, digital assets, unrealized equity gain, tax |
Operating income is recoverable from the income transaction without the investment gain: net sales $790.2M − cost $445.2M − SG&A $187.1M + impairment credit $2.3M = $160.2M. Net income is $298.7M because Income:OtherNet carries the unrealized eBay gain on its own posting (−72.1 MUSD) plus interest, derivative, and other income (−262.9 MUSD), while Expenses:OtherNet carries the digital-asset loss (+75.0 MUSD) and the small impairment credit (−2.3 MUSD), with tax on top.
On the balance sheet as of August 1, 2026:
| Account (ledger) | Amount | Filing line |
|---|---|---|
Assets:Current:Cash | $4,854.3M | Cash and cash equivalents |
Assets:Current:ShortTermInvestments | $206.0M | Marketable securities (AFS debt) |
Assets:Current:DigitalAssets | $294.1M | Digital assets and related receivables |
Assets:Current:MarketableSecurities | $4,946.9M | eBay equity (~43.4M shares, FV) |
| Cash + STI + digital (IR "$5.4B" bucket) | $5.4B | Matches the release total |
| eBay stake | $4.9B | Matches the release total |
The eBay stake is classified as EquitySecuritiesFVNINoncurrent in the 10-Q; the open-ledger chart keeps it under Assets:Current:MarketableSecurities so the investment is visible next to operations without renaming core accounts. Unrealized gains on that equity do not touch Income:Revenue. That is the accountant angle this ledger exists to make checkable.
Tracking GameStop in plain text
Double-entry forces every dollar to reconcile, which is why modeling the company in Beancount clarifies it — see how we model every company. Negative income, positive expenses, and a check comment that sums to zero. The fence below is the FY2026Q2 income statement from the pushed open_ledger/gamestop ledger — note the unrealized eBay gain on its own posting.
; Net sales 790.2; COGS 445.2; SG&A 187.1; impairment credit −2.3 → operating income 160.2.
; Other: eBay unrealized −72.1; interest+derivative+other −262.9; digital loss +75.0; tax 121.5; NI 298.7.
; Check: −790.2 + 445.2 + 0 + 187.1 + −2.3 + −72.1 + −262.9 + 75.0 + 121.5 + 298.7 = 0 ✓
2026-08-01 * "GameStop Corp." "FY2026Q2 Income Statement"
Income:Revenue -790.2 MUSD
Expenses:CostOfRevenue 445.2 MUSD
Expenses:ResearchAndDevelopment 0.0 MUSD
Expenses:SellingGeneralAdministrative 187.1 MUSD
Expenses:OtherNet -2.3 MUSD ; asset impairments (credit)
Income:OtherNet -72.1 MUSD ; unrealized gain on eBay equity investment
Income:OtherNet -262.9 MUSD ; interest income 77.1 + derivative gain 166.3 + other income 19.5
Expenses:OtherNet 75.0 MUSD ; loss on digital assets and related receivables
Expenses:IncomeTax 121.5 MUSD
Equity:Adjustments 298.7 MUSD ; net income offset (RE set by balance assertion)Income:Revenue is net sales only. The −72.1 MUSD Income:OtherNet posting is the unrealized gain on the eBay equity investment — isolated so a reader can see it without decoding a blended other-net line. On the balance sheet, Assets:Current:MarketableSecurities at 4,946.9 MUSD is the eBay stake and Assets:Current:DigitalAssets at 294.1 MUSD is the digital-asset line; neither is buried in Assets:Current:Other.
The Multi-Year Arc
| Period | Net sales | Net income | Net margin | Notes |
|---|---|---|---|---|
| FY2021 | $6,011M | −$381M | −6.3% | Post-meme hangover |
| FY2022 | $5,927M | −$313M | −5.3% | Still loss-making |
| FY2023 | $5,273M | $7M | 0.1% | Barely profitable |
| FY2024 | $3,823M | $131M | 3.4% | Sales down, profit up |
| FY2025 | $3,630M | $418M | 11.5% | Balance-sheet year |
| FY2026Q2 | $790.2M | $298.7M | 37.8% | One quarter, investment-heavy |
Five years of annuals show a retailer that cut the sales base almost in half while moving from deep losses to mid-teens annual net margins — and a single quarter in FY2026 where net margin prints near 38% because the investment portfolio is large relative to a quarter of merchandise sales. The compounding story is not "video games are back." It is "the P&L is increasingly a function of what sits on the asset side."
The Verdict: Bull vs. Bear
Bull Case
- Highest second-quarter operating income in company history ($160.2M) on a smaller footprint — operating leverage from mix, not just portfolio gains.
- Collectibles at 45.1% of sales and +57% YoY is a category the company is actually growing; the release states it plainly.
- $5.4B of cash / marketable securities / digital assets plus a $4.9B eBay stake fund optionality (including the proposed eBay acquisition referenced in risk factors).
- FY2026 Adjusted EBITDA outlook raised to in excess of $650M (from in excess of $600M).
- Convertible-note exchanges announced September 3, 2026 cut long-term debt toward ~$2.8B after quarter-end — capital structure still in motion.
Bear Case
- Net sales −19% YoY; video games −47%. The seven management-signal themes (demand exceeds supply, upcycle, pricing, tight supply, robust demand) are absent — this filing does not claim an industry demand boom.
- Net income $298.7M depends on investment OtherNet; strip it and you still need the collectibles mix to keep carrying operating income as the hardware cycle fades.
- eBay equity concentration: unrealized gains can reverse without a sale; the release's adjusted net income ($161.1M) deliberately excludes that unrealized gain and digital-asset marks.
- Store closures and the France divestiture shrink the base that once defined the brand; collectibles growth has to keep offsetting hardware cyclicality.
- Tax: $121.5M of expense on $420.2M pretax (effective rate ~29%) — profitability is now taxable in a way the loss years were not.
Our Take
GameStop in FY2026Q2 is two companies in one filing: a collectibles-tilted retailer printing record second-quarter operating income on a smaller sales base, and a balance-sheet vehicle whose net income is dominated by investment marks. The bull case on operations is real and checkable in the ledger's revenue, COGS, and SG&A lines. The bull case on $298.7M of net income is a portfolio case — and the ledger refuses to pretend otherwise by keeping Income:Revenue at net sales and parking the eBay unrealized gain in its own Income:OtherNet posting beside a $4.9B MarketableSecurities balance. Read the operating income. Then read the balance sheet. They are not the same story.




