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GameStop FY2026 Q2 Earnings: $298.7M of Net Income on $790M of Sales

Published 12 min readMike ThriftMike Thrift
GameStop FY2026 Q2 Earnings: $298.7M of Net Income on $790M of Sales

Results at a glance

Period
FY2026Q2
Revenue
$790.2M (790.2 MUSD)
Net income
$298.7M (298.7 MUSD)
Net margin
37.8%

From the Gamestop Open LedgerView the live ledger

GameStop closed the quarter ended August 1, 2026 with $790.2 million of net sales (−19% YoY) and $298.7 million of net income — a ~38% net margin on a shrinking top line. The operating story is real: $160.2 million of operating income, the highest second-quarter operating income in the company's history. The net-income story is the balance sheet: a $4.9 billion eBay stake (~43.4 million shares), $5.4 billion of cash, marketable securities, and digital assets, and investment gains that sit below operating income. The public Beancount ledger below separates those layers — Income:Revenue is net sales only; the unrealized eBay gain is its own Income:OtherNet posting; Assets:Current:MarketableSecurities and Assets:Current:DigitalAssets are first-class accounts.

The Headline Numbers

GameStop's fiscal year ends near January 31. FY2026Q2 is the 13 weeks ended August 1, 2026 (DocumentFiscalYearFocus 2026 on the Form 10-Q). GAAP figures below are from the September 8, 2026 press release and the Form 10-Q for the same period; annual history is from FY2021–FY2025 Forms 10-K. Every headline number matches the income-statement fence in the ledger section.

MetricFY2026Q2FY2025Q2YoY Change
Net sales$790.2M$972.2M−19%
Cost of sales$445.2M$689.1M−35%
Gross profit$345.0M$283.1M+22%
SG&A$187.1M$218.8M−14%
Operating income$160.2M$66.4M+141%
Net income$298.7M$168.6M+77%
Diluted EPS$0.51$0.31+65%
Cash + marketable securities + digital assets$5.4B
eBay common stock (FV)$4.9B

Net sales fell $182 million. Gross profit still rose $62 million because cost of sales fell faster than sales — gross margin moved from 29.1% to 43.7%. Operating income more than doubled to $160.2 million. Net income of $298.7 million is not that operating result plus a little interest: below the operating line the company booked interest income ($77.1M), a derivative gain ($166.3M), an unrealized gain on the eBay equity investment ($72.1M), other income ($19.5M), and a digital-asset loss ($75.0M), then paid $121.5 million of tax on $420.2 million of pretax income. Strip the investment layer and you still have a retailer that made $160.2 million operating on $790.2 million of sales. Keep the investment layer and the balance sheet is doing as much work as the stores.

Revenue Deep Dive

Beginning this quarter GameStop reports three net-sales categories — Collectibles, Video Games, and Pre-Owned and Refurbished — and has recast the prior year to match:

CategoryFY2026Q2ShareFY2025Q2ShareYoY
Collectibles$356.3M45.1%$227.6M23.4%+57%
Video Games$263.2M33.3%$494.6M50.9%−47%
Pre-Owned and Refurbished$170.7M21.6%$250.0M25.7%−32%
Total net sales$790.2M100%$972.2M100%−19%

Collectibles are now the largest category. Video games — still the brand association for most readers — are a third of sales and fell nearly in half, reflecting the prior-year Nintendo Switch 2 launch anniversary, planned store closures, and the France divestiture called out in the release. Pre-owned shrank with the store base. The mix shift is the operating thesis: a smaller, higher-gross-margin collectibles business inside a retailer that is still labeled as a video-game chain.

Management signal scan

Primary sources: GameStop press release, September 8, 2026, and Form 10-Q for the quarter ended August 1, 2026. Scan of the seven bullish themes:

ThemeHit?Verbatim / finding
Demand exceeding supplyNoRelease does not claim demand outpaces supply.
Strong industry upcycleNoNo industry-upcycle language.
Market expansion ahead of planNoNo "ahead of plan" expansion claim.
New product launches outperformingNoMentions the prior-year Switch 2 launch as a compare headwind, not a current outperformance.
Sustained selling-price increasesNoNo ASP / pricing-momentum language.
Tight supplyNoNo supply-constrained / lead-time language.
Robust demandNoNo "demand remains robust" / bookings language.

Absence is the finding. This is a shrinking-store retailer guiding on Adjusted EBITDA, not a capacity-constrained supplier. The release carries none of the seven demand/supply themes. The growth language that is present is category-specific — quote it instead of inventing a theme:

"Collectibles net sales grew 57% year over year to $356.3 million and now represent 45.1% of net sales." — GameStop Q2 FY2026 press release, September 8, 2026

"Operating income of $160.2 million was the highest second quarter operating income in GameStop's history." — same release

That is the demand signal the company actually published: collectibles grew and now dominate the mix, and operating income hit a second-quarter record. It does not say collectibles demand exceeds supply. The ledger confirms the sales total (Income:Revenue −790.2 MUSD) without inventing a bookings or backlog line the filing does not carry.

The Margin Story

PeriodNet salesGross marginOperating marginNet margin
FY2022$5,927M−5.3%
FY2024$3,823M3.4%
FY2025$3,630M11.5%
FY2025Q2$972.2M29.1%6.8%17.3%
FY2026Q2$790.2M43.7%20.3%37.8%

Gross margin expanded 1,460 basis points YoY in the quarter. Cost of sales fell from 70.9% of sales to 56.3%. SG&A fell in dollars ($187.1M vs $218.8M) but rose slightly as a percent of sales (23.7% vs 22.5%) because the sales base shrank faster than the cost base. Operating margin still jumped to 20.3% — the highest second-quarter operating income print in company history, per the release.

There is no sustained selling-price language in the release to attribute the gross-margin jump to ASP. The mechanical explanation the company gives for the sales decline is mix and footprint (Switch 2 anniversary, store closures, France). The mechanical explanation for margin is the same mix: collectibles at 45% of sales carry a different cost structure than new-hardware launch quarters. Pricing momentum is not a claim this filing makes, so the margin story stays a mix-and-footprint story.

The One Big Question: Is the Profit the Stores or the Balance Sheet?

Separate three lines that the release prints next to each other:

LayerFY2026Q2What it is
Net sales$790.2MStore + e-commerce merchandise
Operating income$160.2MAfter COGS, SG&A, impairments
Net income$298.7MAfter interest, derivative, digital assets, unrealized equity gain, tax

Operating income is recoverable from the income transaction without the investment gain: net sales $790.2M − cost $445.2M − SG&A $187.1M + impairment credit $2.3M = $160.2M. Net income is $298.7M because Income:OtherNet carries the unrealized eBay gain on its own posting (−72.1 MUSD) plus interest, derivative, and other income (−262.9 MUSD), while Expenses:OtherNet carries the digital-asset loss (+75.0 MUSD) and the small impairment credit (−2.3 MUSD), with tax on top.

On the balance sheet as of August 1, 2026:

Account (ledger)AmountFiling line
Assets:Current:Cash$4,854.3MCash and cash equivalents
Assets:Current:ShortTermInvestments$206.0MMarketable securities (AFS debt)
Assets:Current:DigitalAssets$294.1MDigital assets and related receivables
Assets:Current:MarketableSecurities$4,946.9MeBay equity (~43.4M shares, FV)
Cash + STI + digital (IR "$5.4B" bucket)$5.4BMatches the release total
eBay stake$4.9BMatches the release total

The eBay stake is classified as EquitySecuritiesFVNINoncurrent in the 10-Q; the open-ledger chart keeps it under Assets:Current:MarketableSecurities so the investment is visible next to operations without renaming core accounts. Unrealized gains on that equity do not touch Income:Revenue. That is the accountant angle this ledger exists to make checkable.

Tracking GameStop in plain text

Double-entry forces every dollar to reconcile, which is why modeling the company in Beancount clarifies it — see how we model every company. Negative income, positive expenses, and a check comment that sums to zero. The fence below is the FY2026Q2 income statement from the pushed open_ledger/gamestop ledger — note the unrealized eBay gain on its own posting.

; Net sales 790.2; COGS 445.2; SG&A 187.1; impairment credit −2.3 → operating income 160.2.
; Other: eBay unrealized −72.1; interest+derivative+other −262.9; digital loss +75.0; tax 121.5; NI 298.7.
; Check: −790.2 + 445.2 + 0 + 187.1 + −2.3 + −72.1 + −262.9 + 75.0 + 121.5 + 298.7 = 0 ✓
 
2026-08-01 * "GameStop Corp." "FY2026Q2 Income Statement"
  Income:Revenue                           -790.2 MUSD
  Expenses:CostOfRevenue                    445.2 MUSD
  Expenses:ResearchAndDevelopment             0.0 MUSD
  Expenses:SellingGeneralAdministrative     187.1 MUSD
  Expenses:OtherNet                          -2.3 MUSD  ; asset impairments (credit)
  Income:OtherNet                           -72.1 MUSD  ; unrealized gain on eBay equity investment
  Income:OtherNet                          -262.9 MUSD  ; interest income 77.1 + derivative gain 166.3 + other income 19.5
  Expenses:OtherNet                          75.0 MUSD  ; loss on digital assets and related receivables
  Expenses:IncomeTax                        121.5 MUSD
  Equity:Adjustments                        298.7 MUSD  ; net income offset (RE set by balance assertion)

Income:Revenue is net sales only. The −72.1 MUSD Income:OtherNet posting is the unrealized gain on the eBay equity investment — isolated so a reader can see it without decoding a blended other-net line. On the balance sheet, Assets:Current:MarketableSecurities at 4,946.9 MUSD is the eBay stake and Assets:Current:DigitalAssets at 294.1 MUSD is the digital-asset line; neither is buried in Assets:Current:Other.

Open GameStop Financial Ledger FY2021–FY2026Q2 in a new tab

The Multi-Year Arc

PeriodNet salesNet incomeNet marginNotes
FY2021$6,011M−$381M−6.3%Post-meme hangover
FY2022$5,927M−$313M−5.3%Still loss-making
FY2023$5,273M$7M0.1%Barely profitable
FY2024$3,823M$131M3.4%Sales down, profit up
FY2025$3,630M$418M11.5%Balance-sheet year
FY2026Q2$790.2M$298.7M37.8%One quarter, investment-heavy

Five years of annuals show a retailer that cut the sales base almost in half while moving from deep losses to mid-teens annual net margins — and a single quarter in FY2026 where net margin prints near 38% because the investment portfolio is large relative to a quarter of merchandise sales. The compounding story is not "video games are back." It is "the P&L is increasingly a function of what sits on the asset side."

The Verdict: Bull vs. Bear

Bull Case

  • Highest second-quarter operating income in company history ($160.2M) on a smaller footprint — operating leverage from mix, not just portfolio gains.
  • Collectibles at 45.1% of sales and +57% YoY is a category the company is actually growing; the release states it plainly.
  • $5.4B of cash / marketable securities / digital assets plus a $4.9B eBay stake fund optionality (including the proposed eBay acquisition referenced in risk factors).
  • FY2026 Adjusted EBITDA outlook raised to in excess of $650M (from in excess of $600M).
  • Convertible-note exchanges announced September 3, 2026 cut long-term debt toward ~$2.8B after quarter-end — capital structure still in motion.

Bear Case

  • Net sales −19% YoY; video games −47%. The seven management-signal themes (demand exceeds supply, upcycle, pricing, tight supply, robust demand) are absent — this filing does not claim an industry demand boom.
  • Net income $298.7M depends on investment OtherNet; strip it and you still need the collectibles mix to keep carrying operating income as the hardware cycle fades.
  • eBay equity concentration: unrealized gains can reverse without a sale; the release's adjusted net income ($161.1M) deliberately excludes that unrealized gain and digital-asset marks.
  • Store closures and the France divestiture shrink the base that once defined the brand; collectibles growth has to keep offsetting hardware cyclicality.
  • Tax: $121.5M of expense on $420.2M pretax (effective rate ~29%) — profitability is now taxable in a way the loss years were not.

Our Take

GameStop in FY2026Q2 is two companies in one filing: a collectibles-tilted retailer printing record second-quarter operating income on a smaller sales base, and a balance-sheet vehicle whose net income is dominated by investment marks. The bull case on operations is real and checkable in the ledger's revenue, COGS, and SG&A lines. The bull case on $298.7M of net income is a portfolio case — and the ledger refuses to pretend otherwise by keeping Income:Revenue at net sales and parking the eBay unrealized gain in its own Income:OtherNet posting beside a $4.9B MarketableSecurities balance. Read the operating income. Then read the balance sheet. They are not the same story.

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Source: https://beancount.io/blog/2026/09/13/gamestop-fy2026-q2-earnings-analysis

Published: September 13, 2026